Assuming that you have full permissions for the sound file, or that it's already on your computer, you can do that editing with any standard sound editing program. If th volume already OK when you are standing next to the source, you can also try rewriting your script to make the source prim a master sound source using llLoopSoundMaster and then set up extra sound sources that use llLoopSoundSlave to sync with the master prim. That's like having auxiliary wireless speakers in your living room to pipe the sound to you from several directions at once.
The volume on a sound file is always loudest when you or your camera position, actually are closest to the source. If you have the volume at 1.
If not, then set the volume at 1. You may also consider increasing the volume on the sound file. Download Audacity it's free and open-source , install it, open up Audacity, import the sound file, then set the volume slider for the sound track slightly to the right. Save the file as WAV. Upload to Second Life then play it in-world. The sound should be louder. There is an unpublished mod to sound files. Also adding a - or a -- will decrease the sound. Try it! It works. The wrong answer is to make your gesture or script play the same sound multiple times in a row.
As the Knowledge Base says, "Valid sounds are any. Sounds cannot be saved as 8-bit, Sounds in other formats can be converted in most sound programs. There is currently no support for compression formats such as MP3. Another very useful application for converting your sound clips to The following section assumes some familiarity with the Linux operations system and bash scripting.
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Quick links. Sounds longer than 10 seconds? I just discovered that I can now upload sounds longer than 10 seconds! In a discussion in another place someone mentioned that the Meerkat viewer could upload longer sound files. I then exported it as a type ".
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